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- on enterFrame
- if the puppet of sprite 2 = 0 then
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- puppetSprite(4, 1)
- set the locH of sprite 2 to -135
- set the locV of sprite 2 to 66
- end if
- end
-
- on exitFrame
- global Aframe
- if rollOver(5) then
- set Aframe to the frame
- puppetSprite(2, 0)
- go("naveg")
- end if
- set the visible of sprite 2 to 1
- set the locH of sprite 2 to the locH of sprite 2 + 15
- if the locH of sprite 2 >= 640 then
- set the locH of sprite 2 to -135
- end if
- go(the frame)
- end
-
- on mouseUp
- global sprpos
- if rollOver(2) = 1 then
- set sprpos to 1
- set the locH of sprite 3 to the locH of sprite 2
- set the locV of sprite 3 to the locV of sprite 2
- set the locH of sprite 4 to the locH of sprite 2
- set the locV of sprite 4 to the locV of sprite 2
- set the visible of sprite 2 to 0
- set the visible of sprite 3 to 1
- go(the frame + 1)
- end if
- end
-